Hookshot Inc. is a website about downloadable video games that cost $15 or less. We patrol a wild and hectic new frontier in video games, taking aim at the titles that deserve attention – and pulling them directly into the lives of busy players.
How to write about games: a list feature

How to write about games: a list feature


A while ago I was asked to stand in front of a group of people to articulately juggle moans about the current state of games journalism, advice on how to break into the career and some choice incandescent screams of ‘The sky is falling. The sky is falling’. It went okay, more or less.

This is what led, five or six pages back on my gmail, to various half-answered...READ MORE

Hookshot Podcast #9: LAUGH

Hookshot Podcast #9: LAUGH

The Hookshot Podcast finally returns, bearing the gift of humour. Well, bearing the gift of a discussion about videogame humour anyway.

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Hookshot Podcast #8: PREDICT

Hookshot Podcast #8: PREDICT

In this week's episode the Hookshot Inc. team lays down its predictions for 2013.

Handsome Keith Stuart guides the team through some of his ideas of what to expect, and the rest of the team pull them apart.

Can we expect indie horror to enjoy an upsurge this year? Will Kickstarter be found out? And if so, how on earth will Keith get 'Maths Bugger 2' funded?

Join us. It...READ MORE

Hookshot Podcast #7: REFLECT

Hookshot Podcast #7: REFLECT

It's the end of 2012, the year of Hookshot Inc.'s birth and what better time to subject oneselves to the WarioWare imperative: REFLECT!

In this the seventh episode, Will, Keith, Christian and Simon discuss eight of their favourite downloadable games of the year, unpicking the likes of Fez, New Star Soccer, Letterpress, The Walking Dead amongst others.

READ MORE

Hookshot Inc. Podcast #6: PRESS

Hookshot Inc. Podcast #6: PRESS

This week the Hookshot Inc. team sits down to discuss 'Press'.

We ask what may have been gained or lost in video gaming's move away from physical buttons in recent times with the advent of virtual joysticks and motion controls.

READ MORE

Hookshot Podcast #5: DIE

Hookshot Podcast #5: DIE

This week the Hookshot Inc. team turns up to the studio in black clothes and with ashen faces to discuss that most morbid of subjects: death (in video games).

Settle down with a stiff drink and a reflective soul as we stare the end full in the face and come away invigorated.

READ MORE

Latest entries

How to write about games: a list feature

How to write about games: a list feature


A while ago I was asked to stand in front of a group of people to articulately juggle moans about the current state of games journalism, advice on how to break into the career and some choice incandescent screams of ‘The sky is falling. The sky is falling’. It went okay, more or less.

This is what led, five or six pages back on my gmail, to various half-answered emails from people who wanted deeper, darker secrets on how to clamber up, repeatedly tap ‘A’ and steal the bread from my mouth.

This isn’t the article I claimed I’d write...

read more

Hookshot Podcast #9: LAUGH

Hookshot Podcast #9: LAUGH
The Hookshot Podcast finally returns, bearing the gift of humour. Well, bearing the gift of a discussion about videogame humour anyway.

read more

Hookshot Podcast #8: PREDICT

Hookshot Podcast #8: PREDICT
In this week's episode the Hookshot Inc. team lays down its predictions for 2013.

Handsome Keith Stuart guides the team through some of his ideas of what to expect, and the rest of the team pull them apart.

Can we expect indie horror to enjoy an upsurge this year? Will Kickstarter be found out? And if so, how on earth will Keith get 'Maths Bugger 2' funded?

Join us. It will be a good time, promise.

read more

Hookshot Podcast #7: REFLECT

Hookshot Podcast #7: REFLECT
It's the end of 2012, the year of Hookshot Inc.'s birth and what better time to subject oneselves to the WarioWare imperative: REFLECT!

In this the seventh episode, Will, Keith, Christian and Simon discuss eight of their favourite downloadable games of the year, unpicking the likes of Fez, New Star Soccer, Letterpress, The Walking Dead amongst others.

read more

Hookshot Inc. Podcast #6: PRESS

Hookshot Inc. Podcast #6: PRESS
This week the Hookshot Inc. team sits down to discuss 'Press'.

We ask what may have been gained or lost in video gaming's move away from physical buttons in recent times with the advent of virtual joysticks and motion controls.

read more

Skrillex Quest drops glitch Zelda in your browser

Skrillex Quest drops glitch Zelda in your browser
American dubstep artist Skrillex has put his name and music to a webgame produced by New York indie developer Jason Oda.

Hookshot Inc. takes a look.

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Hookshot Podcast #5: DIE

Hookshot Podcast #5: DIE
This week the Hookshot Inc. team turns up to the studio in black clothes and with ashen faces to discuss that most morbid of subjects: death (in video games).

Settle down with a stiff drink and a reflective soul as we stare the end full in the face and come away invigorated.

read more

Clockwork Racers – multiscreen Micro Machines action

Clockwork Racers – multiscreen Micro Machines action
Oh man, I've been meaning to write about Clockwork racers ever since I saw it at the ExPlay Conference in Bath. It's a really beautiful top-down racer, in the style of Codemasters classic Micro Machines - except you're driving teeny-weeny clockwork robots rather than teeny weeny toy cars.

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Bringing LA closer to home with LA Game Space

Bringing LA closer to home with LA Game Space
Hoookshot Inc. has a soft spot for Los Angeles.

But that's not the only reason we're throwing our support behind the LA Game Space, an initiative that could benefit players around the world and not just in Hollywood.

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Tentacles: Gaaaah. But also: Mmmmmm!

Tentacles: Gaaaah. But also: Mmmmmm!
Have we talked about Tentacles yet? I hope not, because I'm about to talk about Tentacles, and I'd hate to be even more boring than usual.

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How indie devs should talk to the press – by the press!

How indie devs should talk to the press – by the press!

Last week I did a talk at the Launch Conference in Birmingham about how developers should deal with the gaming press. As part of my 'preparations' I asked a bunch of my peers what they thought. Here's what they told me...

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Wall Street Titan: Robot Death from Above

Wall Street Titan: Robot Death from Above
Wall Street Titan is a game that takes revenge on the greedy capitalist pigs who destroyed the global economy by doing their sums wrong and something to do with sub-prime mortages.

(Ask Donlan – he explained it all to me once.)

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