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Clockwork Racers – multiscreen Micro Machines action
How indie devs should talk to the press – by the press!
Last week I did a talk at the Launch Conference in Birmingham about how developers should deal with the gaming press. As part of my 'preparations' I asked a bunch of my peers what they thought. Here's what they told me...
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Maia: kickstarting the god game revival
There are 12 days to go. 12 days. And Simon Roth needs £50,000 or it's all over. This being the indie games business in 2012, we're of course talking about a Kickstarter project. We're talking about Maia.
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Alt-Minds is… something… erm… don’t say transmedia!
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Wave Trip – the Bad Hotel guys are back
The musical makers of our favourite audio-obsessed tower defence game are back with another super stylish sound toy, this time in the form of a daring adventure with a level editor!
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The Hookshot bundle watch
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Galaxy Ball – Crossfire for the 21st Century
If you read that headline and thought, "Crossfire? What the heck is Crossfire? Is it on iOS?", you are too young for that cultural reference. But don't let that stop you from discovering more about this futuristic single-screen multiplayer competitive ball blasting sports sim!
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Lazarus – the twin-stick shooter gets touchy
A twin-stick shooter for a otuchscreen device? Why, can such a thing be realised without recourse to the dreaded virtual controller? Yes, cries SpiltMilk Studios - and here is the highly promising evidence...
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Mike Bithell on the lessons learned at GameCity
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Shove Pro invents the endless shoving genre
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Janksy – part physics puzzler, part platformer, all good for Windows 8
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