Hookshot Inc. is a website about downloadable video games that cost $15 or less. We patrol a wild and hectic new frontier in video games, taking aim at the titles that deserve attention – and pulling them directly into the lives of busy players.
Author Archive

Hookshot Podcast #8: PREDICT

Hookshot Podcast #8: PREDICT
In this week's episode the Hookshot Inc. team lays down its predictions for 2013.

Handsome Keith Stuart guides the team through some of his ideas of what to expect, and the rest of the team pull them apart.

Can we expect indie horror to enjoy an upsurge this year? Will Kickstarter be found out? And if so, how on earth will Keith get 'Maths Bugger 2' funded?

Join us. It will be a good time, promise.

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Hookshot Podcast #7: REFLECT

Hookshot Podcast #7: REFLECT
It's the end of 2012, the year of Hookshot Inc.'s birth and what better time to subject oneselves to the WarioWare imperative: REFLECT!

In this the seventh episode, Will, Keith, Christian and Simon discuss eight of their favourite downloadable games of the year, unpicking the likes of Fez, New Star Soccer, Letterpress, The Walking Dead amongst others.

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Hookshot Inc. Podcast #6: PRESS

Hookshot Inc. Podcast #6: PRESS
This week the Hookshot Inc. team sits down to discuss 'Press'.

We ask what may have been gained or lost in video gaming's move away from physical buttons in recent times with the advent of virtual joysticks and motion controls.

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Skrillex Quest drops glitch Zelda in your browser

Skrillex Quest drops glitch Zelda in your browser
American dubstep artist Skrillex has put his name and music to a webgame produced by New York indie developer Jason Oda.

Hookshot Inc. takes a look.

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Hookshot Podcast #5: DIE

Hookshot Podcast #5: DIE
This week the Hookshot Inc. team turns up to the studio in black clothes and with ashen faces to discuss that most morbid of subjects: death (in video games).

Settle down with a stiff drink and a reflective soul as we stare the end full in the face and come away invigorated.

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Bringing LA closer to home with LA Game Space

Bringing LA closer to home with LA Game Space
Hoookshot Inc. has a soft spot for Los Angeles.

But that's not the only reason we're throwing our support behind the LA Game Space, an initiative that could benefit players around the world and not just in Hollywood.

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Groove Coaster Zero – trance action on iOS

Groove Coaster Zero - trance action on iOS
The original Groove Coaster is one of Hookshot Inc.'s Must Play titles for iOS, a simple but expressive music game in which you tap your finger in time with the soundtrack and on-screen indicators.

We take a look at the new free-to-play sequel.

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Hookshot Podcast #4: FIGHT

Hookshot Podcast #4: FIGHT
This week the Hookshot Inc. crew take the subject of fighting in video games and give it a good seeing to.

Or, at least, the best seeing to that four mildly fey men who have spent most of their adult lives playing video games and not working out can muster.

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Spin the Bottle: illicit touching on Wii-U

Spin the Bottle: illicit touching on Wii-U
The rise of the game hardware-driven parlour game continues apace with Spin the Bottle, an 8-player Wii-U party game that follows in the slipstream of indie party favourites Johann Sebastian Joust and B.U.T.T.O.N.

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Stealth Bastard Deluxe: Biddle on fixing Metal Gear Solid

Stealth Bastard Deluxe: Biddle on fixing Metal Gear Solid
Following Stealth Bastard's gigantic success as a free downloadable PC game, creator Jonathan Biddle is releasing a fleshed-out version for Steam.

We caught up with him to find out more.

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Gigabattle – tapping for the Curiosity-disillusioned

Gigabattle - tapping for the Curiosity-disillusioned
For those players who have grown disillusioned by Molyneux's low-feedback finger tapping Curiosity over the course of the week, Gigabattle provides a high-intensity alternative.

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Elite: Dangerous – Braben launches Kickstarter for sequel

Elite: Dangerous - Braben launches Kickstarter for sequel
It's a good morning when you wake to find David Braben has launched a Kickstarter for a multiplayer sequel to his seminal 1984 space-trading computer game, Elite.

Why does this matter? We'll trade you a click for a story. In space.

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