Hookshot Inc. is a website about downloadable video games that cost $15 or less. We patrol a wild and hectic new frontier in video games, taking aim at the titles that deserve attention – and pulling them directly into the lives of busy players.
Features

How to write about games: a list feature

How to write about games: a list feature


A while ago I was asked to stand in front of a group of people to articulately juggle moans about the current state of games journalism, advice on how to break into the career and some choice incandescent screams of ‘The sky is falling. The sky is falling’. It went okay, more or less.

This is what led, five or six pages back on my gmail, to various half-answered emails from people who wanted deeper, darker secrets on how to clamber up, repeatedly tap ‘A’ and steal the bread from my mouth.

This isn’t the article I claimed I’d write...

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How indie devs should talk to the press – by the press!

How indie devs should talk to the press – by the press!

Last week I did a talk at the Launch Conference in Birmingham about how developers should deal with the gaming press. As part of my 'preparations' I asked a bunch of my peers what they thought. Here's what they told me...

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Maia: kickstarting the god game revival

Maia: kickstarting the god game revival

There are 12 days to go. 12 days. And Simon Roth needs £50,000 or it's all over. This being the indie games business in 2012, we're of course talking about a Kickstarter project. We're talking about Maia.

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Stealth Bastard Deluxe: Biddle on fixing Metal Gear Solid

Stealth Bastard Deluxe: Biddle on fixing Metal Gear Solid
Following Stealth Bastard's gigantic success as a free downloadable PC game, creator Jonathan Biddle is releasing a fleshed-out version for Steam.

We caught up with him to find out more.

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Lazarus – the twin-stick shooter gets touchy

Lazarus – the twin-stick shooter gets touchy

A twin-stick shooter for a otuchscreen device? Why, can such a thing be realised without recourse to the dreaded virtual controller? Yes, cries SpiltMilk Studios - and here is the highly promising evidence...

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Mike Bithell on the lessons learned at GameCity

Mike Bithell on the lessons learned at GameCity
The creator of Thomas Was Alone tells us what he found out about his game when he let the likes of Kieron Gillen, Martin Hollis and Adam Saltsman poke about in it

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Shove Pro invents the endless shoving genre

Shove Pro invents the endless shoving genre
In the future, I believe all indie games will be based around the weird conventions of bad '80s action films – for now though, we have Shove Pro.

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Proteus on a trampoline at GameCity

Proteus on a trampoline at GameCity
Hookshot Inc. reporting from GameCVity 2012, Nottingham's annual celebration of the lighter, more craft side of the games industry.

To set you up for the weekend? A photo of a child playing Proteus on a trampoline while dressed as a frog.

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FromPulse – “Guitar Hero meets Mario meets Alan Wake”

FromPulse - "Guitar Hero meets Mario meets Alan Wake"
FromPulse is a 3D rhythm action game from a four-man Canadian team hoping to break conventions.

Not only is this bright, time-traveling music game a platformer, it's also a platformer that scrolls from right to left.

Parkin speaks to the creators to find out more.

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The art of the arcade

The art of the arcade
Hookshot Inc. takes a look at The Art of the Arcade, a new website celebrating the graphic design work from the formative days of the video game industry.

Do we risk losing something in the digitally distributed revolution?

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Double Droids and the wonder of game development

Double Droids and the wonder of game development


This weekend I made an award-winning video game. I should probably clarify that.

From Friday evening to Sunday afternoon I was one of four games writers taking place in the first ever Journo/Dev job swap game jam. The idea came from Will Luton who tweeted during Develop that journalists have it harder than most devs think. This controversial viewpoint kicked off a fiery discussion, that ended with Luton proposing a game jam in which journalists wrote games, while a selection of professional game makers pretended to be journos, covering the event as it progressed.

It was a great...

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Why Star Wars Angry Birds will be quite good actually

Why Star Wars Angry Birds will be quite good actually
We’ve seen terrible things done in the name of Star Wars. It’s a franchise bled-dry by soulless prequels, a relentless business-focus and the trampling of dreams. (Unless you’re eight years old and think it’s still awesome - like an IDIOT would think.)

Catapulting in from stage left, then, we have Angry Birds Star Wars. I’m here to tell you why it won’t be rubbish.

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