Last week I did a talk at the Launch Conference in Birmingham about how developers should deal with the gaming press. As part of my 'preparations' I asked a bunch of my peers what they thought. Here's what they told me...
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Last week I did a talk at the Launch Conference in Birmingham about how developers should deal with the gaming press. As part of my 'preparations' I asked a bunch of my peers what they thought. Here's what they told me...
read more
There are 12 days to go. 12 days. And Simon Roth needs £50,000 or it's all over. This being the indie games business in 2012, we're of course talking about a Kickstarter project. We're talking about Maia.
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We caught up with him to find out more.
A twin-stick shooter for a otuchscreen device? Why, can such a thing be realised without recourse to the dreaded virtual controller? Yes, cries SpiltMilk Studios - and here is the highly promising evidence...
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To set you up for the weekend? A photo of a child playing Proteus on a trampoline while dressed as a frog.
Not only is this bright, time-traveling music game a platformer, it's also a platformer that scrolls from right to left.
Parkin speaks to the creators to find out more.
Do we risk losing something in the digitally distributed revolution?
This weekend I made an award-winning video game. I should probably clarify that.
From Friday evening to Sunday afternoon I was one of four games writers taking place in the first ever Journo/Dev job swap game jam. The idea came from Will Luton who tweeted during Develop that journalists have it harder than most devs think. This controversial viewpoint kicked off a fiery discussion, that ended with Luton proposing a game jam in which journalists wrote games, while a selection of professional game makers pretended to be journos, covering the event as it progressed.
It was a great... read more
Catapulting in from stage left, then, we have Angry Birds Star Wars. I’m here to tell you why it won’t be rubbish.
Here are 12 games Hookshot Inc. would like to see follow suit.