Hookshot Inc. is a website about downloadable video games that cost $15 or less. We patrol a wild and hectic new frontier in video games, taking aim at the titles that deserve attention – and pulling them directly into the lives of busy players.
PC

The Showdown Effect: Yippee Ki Yay, Mother-Funsta

The Showdown Effect: Yippee Ki Yay, Mother-Funsta
In most of the games that Hookshot Inc covers you can see a designer rediscovering a relic of their childhood. Teenage obsession never quite leaves the system, so it’s no surprise that the creative minds of today often use their more tender years for inspiration. What’s one man’s retro, is another’s flame that never quite stopped burning…

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Hot Shot: Will Fight for Food

Hot Shot: Will Fight for Food
Koala Man needs your help. That's one of my main takeaways from the latest trailer for Will Fight for Food, a role-playing brawler that hits PC and Linux on the 13th April. The game looks wonderfully strange and pleasantly violent. I'm in.

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Aztez: children of the sun

Aztez: children of the sun
Hookshot Inc. takes a look at Aztez, a highly stylized and frankly beautiful side-scrolling fighting game set for release on PC in 2013.

Then we sing the theme tune to The Mysterious Cities of Gold.

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Steam offers From Holland with Love pack

Steam offers From Holland with Love pack
Hands up if you love Holland. Well, that didn't work. Turns out I can't see any of you. I had my hand up though - it makes putting in the apostrophes a lot harder - and I think Valve had its hand up too. Over on Steam, the Midweek Madness sale is offering a From Holland with Love pack - and you should probably go get it.

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Hack, Slash, Loot: Fun!

Hack, Slash, Loot: Fun!
Hack, Slash, Loot, is a newish Roguelike that's just turned up on Steam for PC and Mac. It's a pretty streamlined affair, but there's plenty to get stuck into, and with a 40% discount currently in place, you should probably check it out.

Video after the jump!

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Quantum Conundrum – and Kim Swift on the joy of game design

Quantum Conundrum – and Kim Swift on the joy of game design

The phrase 'Portal for kids' will haunt Quantum Conundrum. The latest title from Kim Swift, the co-designer of Valve's seminal physics puzzler, certainly abides by many of its predecessor's defining principles.

But it is also very much its own game, aiming to bring environmental problem solving to the whole family...

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Kites and killers: the Brighton MolyJam

Kites and killers: the Brighton MolyJam
Hello again. Just a short post here. Last weekend, I went down to the Brighton MolyJam 2012 event to annoy people and get in the way. I've just written about it for Eurogamer, but I also thought I'd highlight the most interesting game I saw on the day.

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3SwitcheD brings “unique innovation” to Bejeweled

3SwitcheD brings "unique innovation" to Bejeweled
Finally, someone has answered my prayer. Sadly, they've answered that weird prayer about wanting to play a version of Bejeweled that used face-tracking technology that I must have prayed about while I was heavily sedated. No matter: 3SwitcheD is here, and it's Bejeweled, but with face-tracking technology.

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What’s behind… The Scary Door

What's behind... The Scary Door
Hello! I went to the Brighton meeting of the What Would Molydeux game jam over the weekend, mainly to annoy people and trip over cables. It was lots of fun and, unless it's rubbish, I should have a piece about it going up on Eurogamer at some point. In the meantime, I thought I'd highlight one of the games I saw there: one of the games which I sort of witnessed being made.

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Hot Shot: Space Ark

Hot Shot: Space Ark
Hollywood tells us that terra-forming planets is a tricky business. Apparently you need stricken colonists, moody vistas and vast subterranean banks of ice. All this is wrong. What you need is a cartoon tiger bouncing on a trampoline. It’s piss easy, this space colonization business.

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Antichamber and the fun of being funded

Antichamber and the fun of being funded

The beautiful thing about the indie gaming scene is that, by and large, it looks after its own. Somehow, through the osmosis of just being near each other for long enough, relationships form and great games get the nurturing they need. It doesn't always work, but when it does, it's kind of heart-warming.

Hurray for Antichamber.

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Offspring Fling Review

Offspring Fling Review
You're going to play Offspring Fling at least twice. Actually, you're going to play it a lot more than that, but twice - to completion - is your absolute minimum.

That's because Kyle Pulver's latest is two games folded into one. First you get the sweet, gently inventive puzzle-platformer, then all of that drops away and you get the cruel, precision-tooled speed runner.

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