Hookshot Inc. is a website about downloadable video games that cost $15 or less. We patrol a wild and hectic new frontier in video games, taking aim at the titles that deserve attention – and pulling them directly into the lives of busy players.
PC

Visit Science Museum, make a game!

Visit Science Museum, make a game!
Always dreamed of game jamming in an internationally famed building of learning and repute? Well, here's your chance! The ExPlay festival has announced its own game jam event, with two venues: the Pervasive Media Studios in Bristol and the Science Museum!

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Zineth: a celebration of speed and movement

Zineth: a celebration of speed and movement
Zineth, the experimental racing game from student indie The Arcane Kids launched at the weekend and it is FABULOUS.

Links, trailers, music and 100mphhoo JOY inside.

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OpenGameCity – be a part of it!

OpenGameCity – be a part of it!

Got a new indie project to show off? Want to perform an interpretive dance based on Metal Gear Solid 4? Think you can do a twenty minute stand-up on Activision's best business decisions? OpenGameCity is waiting for you!

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Hookshot Inc. vs. YouTube vs. Spelunky

Hookshot Inc. vs. YouTube vs. Spelunky
Pugs! Turbans! Bombs! Aaron Sorkin?

Hookshot Inc.'s Christian Donlan and Simon Parkin talk about their deep affection for Derek Yu's Spelunky, recently released for XBLA in this, the first Hookshot Inc. YouTube, er, address?

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Primal Carnage. Sounds like an erotic thriller starring Sharon Stone. Isn’t.

Primal Carnage. Sounds like an erotic thriller starring Sharon Stone. Isn't.
Fancy some asynchronous multiplayer fun on an island inhabited only by terrifying dinosaurs? Come this way my mercenary friend, I have just the soon-to-be-release-on-steam-and-using-the-unreal-engine game for you!

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Jim Rossignol on Sir, You Are Being Hunted

Jim Rossignol on Sir, You Are Being Hunted
Sir, You Are Being Hunted is the second game from Rock, Paper, Shotgun co-founder Jim Rossignol.

A procedurally-generated, open-world action game about tea, fear, and escape from certain death, it's a fascinating prospect.

Parkin sat down with Rossignol to talk Earl Grey and dis-empowerment.

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Super Amazing Wagon Adventure: totally retro, totally now

Super Amazing Wagon Adventure: totally retro, totally now

Super Amazing Wagon Adventure doesn't just LOOK like an eighties game, it captures all the irreverant fun and creativity of the era – and that's what all retro titles should aspire to. In fact, that's what all games should aspire to. And here's why.

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DRM: A shooter “in the tradition of Jarvis, Minter, Fearon.”

DRM: A shooter "in the tradition of Jarvis, Minter, Fearon."
Happy Curiosity Day everyone! Let's pull ourselves back from Mars just for a second to think of the Earthly glory that is videogames. Let's think of this one, specifically: DRM by Rob Fearon!

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YOU WILL LOVE GOD OF BLADES

YOU WILL LOVE GOD OF BLADES
Cripes. So many reasons to like this. The pulpy sci fi narrative, the prog rock lettering and album art backdrops, the spectral swordsmen and the fearsome sense of connection. God of Blades is pretty much glorious, basically.

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Johnny Upgrade: a free game about free-to-play design

Johnny Upgrade: a free game about free-to-play design

Here's a 2D scrolling platformer that uses freemium mechanics to explore and critique the use of fermium mechanics. How meta is that? And the fact that the game is strangely compelling asks some interesting questions about free-to-play...

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From Rare to where? How Nyamyam traded Diddy Kong Country for ancient Japan

From Rare to where? How Nyamyam traded Diddy Kong Country for ancient Japan

How a group of Rare alumni left the famed studio and set off to create Tengami, a pop-up adventure set in a fairy tale Japan that might well be one of the most beautiful iPad titles of the year.

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Eight things all indie developers should do when they talk to the press

Eight things all indie developers should do when they talk to the press

How should indie studios talk to publications like Eurogamer, Edge and Touch Arcade? What are the secrets of getting your game covered? Here's everything I've been telling young studios for the past few years. Hopefully, this will help...

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