Hookshot Inc. takes a look.
Last week I did a talk at the Launch Conference in Birmingham about how developers should deal with the gaming press. As part of my 'preparations' I asked a bunch of my peers what they thought. Here's what they told me...
We caught up with him to find out more.
Coral is the sort of game that Bennett Foddy, professorial creator of finger-contorting webgames QWOP and GIRP might have made following a cleansing trip to Tibet or some other Buddhist land that teaches keyboards are to be used as tools, not weapons. As with Foddy’s all-caps twins, Robert Meyer’s Coral elicits challenge by asking you to simultaneously press increasingly challenging combinations of keys on your computer’s keyboard.
The aim of the game is to move a series of ensō circles upwards to settle into their targets. Press two designated keys together and the associated ensō will gradually move towards... read more
Got a new indie project to show off? Want to perform an interpretive dance based on Metal Gear Solid 4? Think you can do a twenty minute stand-up on Activision's best business decisions? OpenGameCity is waiting for you!
Game Toilet is a Posterous repository of Flash game ideas that its curator, King Baggot (real name: Jerry Carpenter), will "get round to making when I'm Man Enough."
His latest game is about zombies and the Olympics and is, unusually, playable. BRONZZZZZZE!
Parkin gets his Helvetica on for a closer look.
How should indie studios talk to publications like Eurogamer, Edge and Touch Arcade? What are the secrets of getting your game covered? Here's everything I've been telling young studios for the past few years. Hopefully, this will help...
Called 'My First iPhone Game', the most unassuming hero of the three man line-up was a chap called Simon Read: known in hushed tones before and after the talk as 'the New Star Soccer' guy