Hookshot Inc. is a website about downloadable video games that cost $15 or less. We patrol a wild and hectic new frontier in video games, taking aim at the titles that deserve attention – and pulling them directly into the lives of busy players.
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How indie devs should talk to the press – by the press!

How indie devs should talk to the press – by the press!

Last week I did a talk at the Launch Conference in Birmingham about how developers should deal with the gaming press. As part of my 'preparations' I asked a bunch of my peers what they thought. Here's what they told me...

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FromPulse – “Guitar Hero meets Mario meets Alan Wake”

FromPulse - "Guitar Hero meets Mario meets Alan Wake"
FromPulse is a 3D rhythm action game from a four-man Canadian team hoping to break conventions.

Not only is this bright, time-traveling music game a platformer, it's also a platformer that scrolls from right to left.

Parkin speaks to the creators to find out more.

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City Tuesday’s pretty source code

City Tuesday's pretty source code
Relive the final few moments of your life before a terrorist attack over and over again, with the chance to change fate if you manage to find the bomb in Chris Zukowski's City Tuesday, launched today on the Xbox Live Indie Games channel.

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Game of the week! Qrth-Phyl

Game of the week! Qrth-Phyl
Okay, so Game of the Week isn't actually a regular thing, but I thought I needed to fire it up today because Qrth-Phyl is out.

Qrth-Phyl? What's that?

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Super Amazing Wagon Adventure: the interview!

Super Amazing Wagon Adventure: the interview!

Here we are, talking to the creator of Super Amazing Wagon Adventure about humorous deaths, educational software and doing random stuff to surprise gamers. He also references Spelunky, which has become somewhat mandatory on this site of late!

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Super Amazing Wagon Adventure: totally retro, totally now

Super Amazing Wagon Adventure: totally retro, totally now

Super Amazing Wagon Adventure doesn't just LOOK like an eighties game, it captures all the irreverant fun and creativity of the era – and that's what all retro titles should aspire to. In fact, that's what all games should aspire to. And here's why.

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Eight things all indie developers should do when they talk to the press

Eight things all indie developers should do when they talk to the press

How should indie studios talk to publications like Eurogamer, Edge and Touch Arcade? What are the secrets of getting your game covered? Here's everything I've been telling young studios for the past few years. Hopefully, this will help...

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qrth-phyl: ys pls.

qrth-phyl: ys pls.
Hey, come to Rezzed this weekend, okay? And when you do, go and see qrth-phyl by Hermitgames, right? And bring us back a stick of rock and a balloon, and maybe some biscuits, hmm? And get a haircut. Jesus.

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Ste Pickford on why indie studios should promote each other’s games

Ste Pickford on why indie studios should promote each other's games

Industry veterans, the Pickford brothers, have today asked indie studios to promote brilliant titles produced by other developers. Here, Ste Pickford tells us why they came up with the scheme, and how it's gone down with the indie community.

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Apple Jack 2 released: All pandas MUST die

Apple Jack 2 released: All pandas MUST die
Apple Jack is at the end of his tether. Stuck in a dull, dreary office cubicle he gazes out of the window recalling his past platforming glories in a lush pastoral world – replete with pandas and giant rotational saws.

He’s had enough. He takes off his trousers. He bears his sweet orange pippin behind to his colleagues. HE’S BACK.

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