The Xbox Live Indie channel may not be the most popular stop on the indie train line, but for that reason it continues to be a go-to destination for those who believe their game has more chance of being noticed there than on the brutal wastelands of Steam and the App Store.
City Tuesday certainly stands out among the crowd, borrowing some threads of premise from Duncan Jones’ Source Code – in which a man relives the final few moments of his life before a terrorist attack over and over again, with the chance to change fate if he manages to find the bomb – and presenting it in sharp vector visuals and a generous spattering of Helvetica chic.
Designer Chris Zukowski had the idea for the game while riding the BART trains in San Francisco during the Game Developers Conference two years ago. “I saw a particularly graphic warning sign about escaping from the train and at that moment decided to make a game about the people stuck in this world.”
Zukowski describes City Tuesday as an open world platformer. “You play a man who has become stuck reliving those five minutes before the disaster,” he says. “Learn the city, track down the bombs, and possibly become unstuck from time.”
Launched on XBIG today, Zukowski estimates the game takes around an hour to solve. Pick it up here.