If you woke up this morning and wished that there was a tower defence game you could play that came with an old-fashioned sci fi aesthetic, and people in costumes screwing around during cut-scenes, you’ll be excited to hear about Unstoppable Gorg. It’s tower defence by way of Ed Wood, and it’s also astonishingly difficult.
Gorg is the latest game from Shattered Horizon developer Futuremark Games Studio, and the basic idea is that you place a series of defensive satellites around your base so they can shoot down waves of invading UFOs. It’s a path-finding tower defence, so you know where your aliens are going to turn up a few seconds before they start floating from the mothership, and there’s a fairly traditional range of turrets for you to drop, all of them upgradable, and all of them given the cheap-o sci fi treatment.
The gimmick – there’s always a gimmick – is that you place your turrets on a series of concentric orbit rings, and you can pull the rings around as the alien invaders’ paths change. It’s a little like operating a lazy susan, but a lazy susan that contains the promise of molten death rather than a selection of fragrant pasties. Things get tricky rather early on in Gorg, by the way. You’ve been warned.
Unstoppable Gorg is available for PC, Mac and iPad. It’s an awful lot cheaper on the last one.