You know how they say the first casualty of war is the truth? That isn’t necessarily correct. If I’m involved, the first casualty is generally me. Then truth, then a plucky guy with a picture of his girl back home in his pocket. That’s how it is with war.
Why mention all this with regards to Space Disorder, a cartoony platformer set in the far future? Because in Space Disorder, when you die, your corpses stick around. You can’t really forget about them. You’ll be walking about in the game’s randomly-generated space stations, leaping over beams, hunting down trinkets, and then there you are – an earlier version of yourself anyway – lying on the floor where you keeled over. I quite like it.
It’s not the only thing I like. The debut iOS title – I think – from Mi-Clos Studio has lots going for it: a simple objective that sees you exploring levels to rescue kidnapped aliens, cute art design, and a jetpack for zipping around in. If there’s rubble blocking your path, you can blow it up with a grenade, and if there are patrolling robots you can flip gravity to drop them into a handy pit. Also, it’s not uncommon to reach the end of a level, find a kidnapped alien, and realise you don’t have a key spare to free them. Cold.
Any problems? The game’s still in development, so there’s bound to be a few glitches, I guess. For what it’s worth, I’m not entirely sure about the single-finger control system, which can make it hard to turn directions suddenly when you’re moving through some of the trickier platforming challenges. Other than that, Space Disorder is an interesting prospect. I’ll update you when it’s finally out.