As the nights draw in and the cold issues its solemn daily reminders of humankind’s mortal fragility, what better way to bring a little warmth to existence than with 20 minutes of four gentle white boys excitedly talking about downloadable video games?
Yes, that’s right: Hookshot Inc. now has a podcast and this, dear reader/ listener, is the only place where you can devour the first episode.
If you’re feeling a little cold-ridden/ wobbly-hearted, then there are few remedies more potent than a dose of Christian Donlan identifying Baudelaire’s favourite iOS game. No, really.
The premise is simple, yet we’re not going to let that stop us making it sound way more complicated than it need be.
Each episode we choose a single word theme to base the show (show? too Broadway?) around – similar to how WarioWare themes each microgame around a single command. Over the next few months we’ll be looking at concepts such a ‘Build’ and ‘Twitch’ but, for this inaugural issue we thought we’d take a look at the biggest little word there is: Fun.
Is fun the ultimate point of every video game? WTF is fun anyway? The challenge or the mastery? The carrot or the stick? The fox or the hound? The crying or the pleasuring?
Does a game have to be fun to be worthwhile? Who would win in an ideological battle between David Cage and Shigeru Miyamoto? The Hookshot Inc. team examines these questions (one of them, at least) and more in Episode One.
Take a listen using the special player below these very words and, all being well, we’ll get accepted to iTunes and you can subscribe or something. Alternatively, we can forget about the whole sorry thing and, as with most of our feature ideas, let it die in a quiet corner and hope nobody notices the smell.
Onwards!




