Hookshot Inc. is a website about downloadable video games that cost $15 or less. We patrol a wild and hectic new frontier in video games, taking aim at the titles that deserve attention – and pulling them directly into the lives of busy players.
How to write about games: a list feature

How to write about games: a list feature


A while ago I was asked to stand in front of a group of people to articulately juggle moans about the current state of games journalism, advice on how to break into the career and some choice incandescent screams of ‘The sky is falling. The sky is falling’. It went okay, more or less.

This is what led, five or six pages back on my gmail, to various half-answered...READ MORE

Hookshot Podcast #9: LAUGH

Hookshot Podcast #9: LAUGH

The Hookshot Podcast finally returns, bearing the gift of humour. Well, bearing the gift of a discussion about videogame humour anyway.

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Hookshot Podcast #8: PREDICT

Hookshot Podcast #8: PREDICT

In this week's episode the Hookshot Inc. team lays down its predictions for 2013.

Handsome Keith Stuart guides the team through some of his ideas of what to expect, and the rest of the team pull them apart.

Can we expect indie horror to enjoy an upsurge this year? Will Kickstarter be found out? And if so, how on earth will Keith get 'Maths Bugger 2' funded?

Join us. It...READ MORE

Hookshot Podcast #7: REFLECT

Hookshot Podcast #7: REFLECT

It's the end of 2012, the year of Hookshot Inc.'s birth and what better time to subject oneselves to the WarioWare imperative: REFLECT!

In this the seventh episode, Will, Keith, Christian and Simon discuss eight of their favourite downloadable games of the year, unpicking the likes of Fez, New Star Soccer, Letterpress, The Walking Dead amongst others.

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Hookshot Inc. Podcast #6: PRESS

Hookshot Inc. Podcast #6: PRESS

This week the Hookshot Inc. team sits down to discuss 'Press'.

We ask what may have been gained or lost in video gaming's move away from physical buttons in recent times with the advent of virtual joysticks and motion controls.

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Hookshot Podcast #5: DIE

Hookshot Podcast #5: DIE

This week the Hookshot Inc. team turns up to the studio in black clothes and with ashen faces to discuss that most morbid of subjects: death (in video games).

Settle down with a stiff drink and a reflective soul as we stare the end full in the face and come away invigorated.

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Latest entries

Zynga mobile partner in “they’re actually not evil” shocker

Zynga mobile partner in "they're actually not evil" shocker

Zynga is trying to extend its reach into the mobile space by partnering up with promising studios. So what's it like to clamber into bed with the bulldog of social gaming? We talk to one of the developers bench-testing this intriguing new programme.

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CSR Racing: Lights. Signal. Manoeuvre. Nitrous.

CSR Racing: Lights. Signal. Manoeuvre. Nitrous.
I, personally, could never get away with being part of an illegal underground racing scene. For one thing excessive speeds could dislodge the layer of KFC boxes, newspapers and long-thought lost umbrellas behind the driver’s seat. For another I don’t have cool hair.

Now, however, I can drag-race on my iPhone. So all that doesn’t upset me so much anymore.

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Velocity dev: ‘PlayStation Minis > iOS’

Velocity dev: 'PlayStation Minis > iOS'
Sony's PlayStation Minis series of games is sorely misunderstood and under-rated.

But despite its problems, the series has its true believers, including Velocity creator James Marsden, who believes it could a better platform for indie developers than iOS.

Fighting talk.

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A Minis Adventure – help out with this poll, eh?

A Minis Adventure - help out with this poll, eh?
Okay, so it's normally quite hard to get excited about polls, but this one is pretty cool. John Polson - POLson ha ha! - of the wonderful Indiegames blog has put together a series of questions that aims to get at what people actually want from Sony's lovely but sorely under-appreciated platform.

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Drum Hammer Dig: You totally died!

Drum Hammer Dig: You totally died!
Will's post about Joe Danger got me thinking. It got me thinking: Steven Burgess *is* lovely! He's clever and witty, and he makes lovely games - and I'm not just talking about Lost Winds.

Check this one out, in fact.

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Bridge Constructor: A bridge too far

Bridge Constructor: A bridge too far
You can keep your football, first person shooter and dragon fantasy games. Wood, steel and tension is the future of interactive excellence.

Or is it?

Parkin tries his hand at civil engineering in the iOS game that asks you to build bridges over rivers with infuriating, yet compelling results.

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Exclusive: Joe Danger Touch on iOS has us at ‘Hello’

Exclusive: Joe Danger Touch on iOS has us at ‘Hello’
Playing Joe Danger Touch staples you with the exact same idiot grin that its older brother on console provides. We visited Hello Games to take their iPhone outing for a spin, and to force their founder Sean Murray to say intelligent-sounding things about it.

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The Act: Cartoon capers and a pretty lady. Huzzah.

The Act: Cartoon capers and a pretty lady. Huzzah.
The Act is an odd one. It’s a delightful interactive cartoon that can’t help but make you smile, but also something of an extravagance at £1.99.

It’s Carry On Matron as animated by 101 Dalmations era Disney, with a cameo from Jessica Rabbit. The word ‘charming’ has never been better used.

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Cor! It’s Legends of Yore

Cor! It's Legends of Yore
Legends of Yore is a lovely roguelike that you should really be playing on your PC, Mac or smartphone.

We're a bit late to it, actually, so you probably are playing it already.

Damn.

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A physical Journey: is this the way boxed games are going?

A physical Journey: is this the way boxed games are going?

Does Sony's decision to sell a collector's edition of Journey hint at the future of physical games media – as a repository for super fan special releases? And is that a bad thing? And why does everyone like an apocalyptic tale anyway? Could a French chronicler of the tenth century have the answer? Where the hell is this going?

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Temple Run: Brave and the rise of the unexpected licensed sequel

Temple Run: Brave and the rise of the unexpected licensed sequel
Temple Run: Brave is the latest mobile game to have a movie license stapled to it for an impromptu sequel.

Parkin blue sky thinks a bunch of potential indie game-movie tie-ins.

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Eager Beaver: Hookshot reveal games journalist corruption

Eager Beaver: Hookshot reveal games journalist corruption
In a perfect world, as a writer of upstanding truth, I wouldn’t cover a game that’s made by a company I used to work for – much less one that stars a beaver drawn by my mate Darren.

Praise be, then, for the widespread perception of corruption in the games media!

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