Parkin takes a look at this fresh-faced version of an arcade classic.
Luckily, however, Brough's recently bought an iPad, so we allowed him through on a technicality.
Find out what he likes after the jump.
Four years ago, Media Molecule made an enormous impression on PlayStation gamers by showing them that state-of-the-art visuals didn't have to mean high dynamic range lighting and complex shader effects – it could mean something much more personal and artistic.
The latest studio to explore this concept is State of Play, most recently through its gorgeous puzzler, Lume. Here's how the team actually built the set their game is based in.
If you like the sound of a game in which you launch bulls into a series of china-filled shops by stretching their ball sacks on a catapult and letting them fly, boy, is this the game for you.
Floret is a sort of super hungry space cauliflower. You feed Floret by waking her up and then dragging her tongue to the nearest piece of space food floating in her orbit. As she eats so she blooms and grows, allowing you to grab morsels further away from her position. manage to collect all of the pieces of food and the level is complete.
What begins as a simple game blossoms into something intricate and complex, as pieces of food chain together into long strings with different properties encouraging mental arithmatic and experimentation. In the latter stages, puzzles have hundreds... read more
More after the jump.
What ho, it's a biplane sim based above a rich fantastical island! I say, it's like Pilot Wings but with touchscreen controls, what.
That's it, I've run out of '30s flying vernacular. Can I just write 'what ho' again? No? Chocks away, then!
A lost arcade gem gets a new lease of life on iPhone, bringing back (slightly inaccurate) memories of Dragon's Lair and its ilk.
But there's more to this interactive cartoon than a few 50/50 decisions.
Hookshot Inc. takes a look at what to expect from the developer of Brink.
Can it work? And how does it work, for that matter?
Hookshot Inc. spoke to Nitzan Wilnai, lead developer to get the inside scoop.