Does Sony's decision to sell a collector's edition of Journey hint at the future of physical games media – as a repository for super fan special releases? And is that a bad thing? And why does everyone like an apocalyptic tale anyway? Could a French chronicler of the tenth century have the answer? Where the hell is this going?
Sound as story: Austin Wintory on Journey and the art of game music
Last month, I spoke to Journey soundtrack composer, Austin Wintory, for my Guardian feature on game music. Here is the rest of my interview with him, covering his inception into the Journey project and his theories on interactive music, art and the future of soundtracks.
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Jenova Chen on making games that don’t turn us into assholes
Parkin sits down for lunch with Jenova Chen, creator of Journey, and hears how designing different kinds of game systems can draw out a different side to players' humanity.
Snapshot: Journey
It's time for another in our series of pieces examining the big moments in downloadable games.
Today, it's the forthcoming PSN marvel Journey getting a look-in - and don't worry, there are no spoilers ahead. (It's all Patrick Duffy's dream lol.)




