Hookshot Inc. is a website about downloadable video games that cost $15 or less. We patrol a wild and hectic new frontier in video games, taking aim at the titles that deserve attention – and pulling them directly into the lives of busy players.
Posts tagged "mac"

Maia: kickstarting the god game revival

Maia: kickstarting the god game revival

There are 12 days to go. 12 days. And Simon Roth needs £50,000 or it's all over. This being the indie games business in 2012, we're of course talking about a Kickstarter project. We're talking about Maia.

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The Hookshot bundle watch

The Hookshot bundle watch
Another selection of indie bundle deals and news stories from around the bundling world. This week: Sportsfriends, Harvest and Humble Bundle Android!

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Receiver: the ultimate gun game?

Receiver: the ultimate gun game?
Receiver's a bit of an escort mission, really, and the thing you're escorting is your gun. Most shooters are happy to stick with aiming, shooting, and the occasionally button tap to reload. Receiver is not most shooters.

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The Button Affair: Flashback meets Madmen

The Button Affair: Flashback meets Madmen

It's a scrolling platformer that looks like a cool '60s graphic design sequence and it has a cast of characters so chic they could out-style the employees of Sterling Cooper without ruffling a collar. Do you ruffle collars? I don't know.

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Mike Bithell on the lessons learned at GameCity

Mike Bithell on the lessons learned at GameCity
The creator of Thomas Was Alone tells us what he found out about his game when he let the likes of Kieron Gillen, Martin Hollis and Adam Saltsman poke about in it

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StoryNexus – peruse your own adventure!

StoryNexus – peruse your own adventure!
Ever fancied crafting your own adventure game or interactive narrative? Too darn lazy to write a whole bunch of code? Fear not, London--based Failbetter Games has the approachable story-creation tool for you.

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Double Droids and the wonder of game development

Double Droids and the wonder of game development


This weekend I made an award-winning video game. I should probably clarify that.

From Friday evening to Sunday afternoon I was one of four games writers taking place in the first ever Journo/Dev job swap game jam. The idea came from Will Luton who tweeted during Develop that journalists have it harder than most devs think. This controversial viewpoint kicked off a fiery discussion, that ended with Luton proposing a game jam in which journalists wrote games, while a selection of professional game makers pretended to be journos, covering the event as it progressed.

It was a great...

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YOU WILL LOVE GOD OF BLADES

YOU WILL LOVE GOD OF BLADES
Cripes. So many reasons to like this. The pulpy sci fi narrative, the prog rock lettering and album art backdrops, the spectral swordsmen and the fearsome sense of connection. God of Blades is pretty much glorious, basically.

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Ring ring! Ouch. It’s Hotline Miami!

Ring ring! Ouch. It's Hotline Miami!
Lurid colours, gull-wing doors, blunt objects and hyperviolence: no wonder Hotline Miami was the game everyone ended up talking about at Rezzed.

Read on for awesome.

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Spelunky: A link and a pug

Spelunky: A link and a pug
I promise I am going to stop writing about Spelunky. Just two more things, though, wrapped up in one final post. Then I'm done.

Honestly.

Probably.

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Spelunky: It’s all about the ghost

Spelunky: It's all about the ghost
I love Spelunky, and now that the game's touched down on consoles, it's interesting to see a new audience getting to grips with it, too: picking up strategies, learning some hard lessons, and encountering some of the nastier surprises. One thing's really fascinated me: not many people like the ghost.

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Gaaaaah! It’s Slender

Gaaaaah! It's Slender
Cripes, this game looks so scary, I'm actually pleased I can't play it at the moment. I'm talking about Slender, obv., a new horror thing based on The Slender Man meme from the Something Awful forums.

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