Hookshot Inc. is a website about downloadable video games that cost $15 or less. We patrol a wild and hectic new frontier in video games, taking aim at the titles that deserve attention – and pulling them directly into the lives of busy players.
Posts tagged "pc"

Clockwork Racers – multiscreen Micro Machines action

Clockwork Racers – multiscreen Micro Machines action
Oh man, I've been meaning to write about Clockwork racers ever since I saw it at the ExPlay Conference in Bath. It's a really beautiful top-down racer, in the style of Codemasters classic Micro Machines - except you're driving teeny-weeny clockwork robots rather than teeny weeny toy cars.

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Maia: kickstarting the god game revival

Maia: kickstarting the god game revival

There are 12 days to go. 12 days. And Simon Roth needs £50,000 or it's all over. This being the indie games business in 2012, we're of course talking about a Kickstarter project. We're talking about Maia.

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Alt-Minds is… something… erm… don’t say transmedia!

Alt-Minds is... something... erm... don't say transmedia!
I'm not sure I can tell you what Alt-Minds is, but I can tell you it looks like something that might happen in the future somehow.

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The Hookshot bundle watch

The Hookshot bundle watch
Another selection of indie bundle deals and news stories from around the bundling world. This week: Sportsfriends, Harvest and Humble Bundle Android!

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Receiver: the ultimate gun game?

Receiver: the ultimate gun game?
Receiver's a bit of an escort mission, really, and the thing you're escorting is your gun. Most shooters are happy to stick with aiming, shooting, and the occasionally button tap to reload. Receiver is not most shooters.

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The Button Affair: Flashback meets Madmen

The Button Affair: Flashback meets Madmen

It's a scrolling platformer that looks like a cool '60s graphic design sequence and it has a cast of characters so chic they could out-style the employees of Sterling Cooper without ruffling a collar. Do you ruffle collars? I don't know.

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Mike Bithell on the lessons learned at GameCity

Mike Bithell on the lessons learned at GameCity
The creator of Thomas Was Alone tells us what he found out about his game when he let the likes of Kieron Gillen, Martin Hollis and Adam Saltsman poke about in it

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No Ibuprofen? Try Serious Sam 3

No Ibuprofen? Try Serious Sam 3
I'd been waiting for the right moment to try Serious Sam 3: BFE, and it turned out that the right moment was this weekend, because I had the flu.

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StoryNexus – peruse your own adventure!

StoryNexus – peruse your own adventure!
Ever fancied crafting your own adventure game or interactive narrative? Too darn lazy to write a whole bunch of code? Fear not, London--based Failbetter Games has the approachable story-creation tool for you.

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Memory of a Broken Dimension – argh, my brain!

Memory of a Broken Dimension – argh, my brain!
Okay, this trailer has been on YouTube for a while, but a tweet from Phil Fish just reminded me about it, and now you have to experience this bizarre distorted computerised nightmare-scape for yourself.

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Double Droids and the wonder of game development

Double Droids and the wonder of game development


This weekend I made an award-winning video game. I should probably clarify that.

From Friday evening to Sunday afternoon I was one of four games writers taking place in the first ever Journo/Dev job swap game jam. The idea came from Will Luton who tweeted during Develop that journalists have it harder than most devs think. This controversial viewpoint kicked off a fiery discussion, that ended with Luton proposing a game jam in which journalists wrote games, while a selection of professional game makers pretended to be journos, covering the event as it progressed.

It was a great...

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Strike Suit Zero – space is back!

Strike Suit Zero – space is back!
Behold, a 3D space combat simulator that recalls those heady days of Wing Commander and Colony Wars - just with super detailed HD visuals and a touch of Anime-style mech action. And, by Saturn's rings, is it beautiful.

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