Why, only Trials Evolution’s expansion pack Origin of Pain!
Trials Evolution: Origin of Pain rolls out. Breaks neck.
You’ve nailed the Gigatrack. You’ve sampled some of the 160,000 user-made tracks. You’ve done that one that’s a bit like Inception, and you’ve waxed lyrical about how scooting through the D-Day landings on a dirt-bike made you truly understand the horror of war. What next?
Trials Evolution: Go back to Track Central. Now.
Have you played Trials: Evolution recently? Holy crap. It’s amazing.
I, like many others, gorged myself on Trials Evolution goodness, reached a level of frustration that felt like the wrong edge of sanity and consequently trotted off to pastures new. The Trials Evolution community, meanwhile, they didn’t go anywhere. Apart from space and beyond.
Exclusive: Red Lynx reflects on a month of Trials Evolution
Four weeks on from the exceptional launch of the exceptional XBLA title Trials Evolution, Hookshot Inc. caught up with Antti Ilvessuo, Creative Director of the game's developer RedLynx to find out how it's all gone.
For a game that took circa £1,020,000 on day one, the answer is, predictably: OMFG SO WELL.
Trials Evolution and the joy of simultaneous ‘event’ gaming
So Trials Evolution is out, and it’s wonderful. If you’re already on my friends list, however, you not only already know this – and your ghost is also absolutely trouncing me over every single course.
Trials Evolution: How Limbo and ‘Splosion Man got on their bikes
Through the Trials Evolution wonder-editor the talented chaps at RedLynx have created a level that recreates Limbo (vast spider and all) along with a gameplay mode that evokes the directional man-hurls of 'Splosion Man. How did all that come about?
At home with: RedLynx and Trials Evolution…
Will Porter travels all the way to Finland to spend the day with the cheeky chaps crafting the physical wonders of Trials Evolution.
He doesn't wrestle any of them, but is certainly tempted.

