Hookshot Inc. is a website about downloadable video games that cost $15 or less. We patrol a wild and hectic new frontier in video games, taking aim at the titles that deserve attention – and pulling them directly into the lives of busy players.
Posts tagged "web"

Super Hexagon: The joys of waiting

Super Hexagon: The joys of waiting
I was looking in a shop window earlier today and it made me think about looking in shop windows. I'm not about to launch into the first bars of The High Street's Dying (and Isn't It Sad?), but I thought I might riff for a few horribly muso moments on Hey! What Happened to Waiting? I'll have my back turned to the audience throughout, obv.

read more

Seedling: lovely, Zelda-ish, free

Seedling: lovely, Zelda-ish, free
One of the big themes of this week's Develop conference was freemium games, and one of the biggest questions that kept coming up was how much you should actually give away for free.

Connor Ullmann has a rather generous answer.

read more

Drum Hammer Dig: You totally died!

Drum Hammer Dig: You totally died!
Will's post about Joe Danger got me thinking. It got me thinking: Steven Burgess *is* lovely! He's clever and witty, and he makes lovely games - and I'm not just talking about Lost Winds.

Check this one out, in fact.

read more

Tonematrix: It’s the best soundtoy ever!

Tonematrix: It's the best soundtoy ever!
Okay, I'll admit up front that this post is basically for my own benefit. Every so often, I get an itch to play around with Tonematrix, but I always forget what it's called, and then I end up spending a few hours googling stuff like "soundtoy grid" and "music thing with boxes." Now it's up here, I won't have to!

read more

Reckless Advance – it’s an autorunner…in a tank.

Reckless Advance - it's an autorunner...in a tank.
Pardon the enthusiasm, but Studio MiniBoss is my new thing. The Brazilian indie team's made lovely stuff like the teleportation shooter Out There Somewhere, and now it's been to a game jam called a Blackberry Hackathon, and it's made a very neat game for the Blackberry Playbook. And the web! Phew.

read more

It’s a Tab: How did they do that?

It's a Tab: How did they do that?
Right, listen. I read about It's a Tab over on Indie Games, and they managed not to spoil the gimmick. I won't spoil it either. I'm not even going to put up a screenshot. Have a nice picture of Charlie Brown and Snoopy instead.

Seriously, don't think about It's a Tab; just go and play it right now.

read more

Luftrauser: still amazing

Luftrauser: still amazing
Quick: What's the difference between a boat and a ship? 60 points! That's according to Luftrauser, anyway, Vlambeer's gorgeous vision of air combat that's playing, for free, in a browser right now.

But read this post first.

read more

Hot Shot – um, Sperm Rider

Hot Shot - um, Sperm Rider
If you're like me, you often wake up in the morning wondering, "What was the name of that Flash game where you could ride around on a giant sperm?" The answer, reassuringly enough, is Sperm Rider, and it's every bit as charming as I remember it.

Read on, if you dare. Or fancy.

read more

Hot Shot: Fracuum

Hot Shot: Fracuum
Ludum Dare 23 took place last weekend, and I've leapt straight into action by not mentioning it for almost seven days. Oh well, at least I'm mentioning it now, and that's because of Fracuum.

(Good morning, BTW.)

read more

Hot Shot: Tetris Garden

Hot Shot: Tetris Garden
Gee whizz, Freeindiegam.es, the new blog by Terry Cavanagh and Stephen Lavelle, continues to turn up some dazzling stuff. Today, it introduced me to Tetris Garden, from Michael Todd, and I swiftly fell in love.

It's not going to be a particularly lasting love, of course. More of a quick tube crush. Still, I think that's what the designer had in mind.

read more

Cripes, I love Captain Forever

Cripes, I love Captain Forever
Just so you know, there were a couple of inspirations for this post. Firstly, I realised we hadn't written anything about Farbs yet, and that made me start to hate us. Secondly, I spent all last night dreaming of playing Captain Forever, so this morning I loaded it up. If only all my dreams could come true so easily. Except for the one with the giant lizard in the elevator.

read more

What’s behind… The Scary Door

What's behind... The Scary Door
Hello! I went to the Brighton meeting of the What Would Molydeux game jam over the weekend, mainly to annoy people and trip over cables. It was lots of fun and, unless it's rubbish, I should have a piece about it going up on Eurogamer at some point. In the meantime, I thought I'd highlight one of the games I saw there: one of the games which I sort of witnessed being made.

read more