Downloadable Classics
Minecraft for Xbox: four-player splitscreen! Avatar collections! More!
Last week, I asked for your questions on the Xbox version of Minecraft. I put them to the game's lead producer, Roger Carpenter.
The big revelation was the multiplayer mode. And Avatar collectons! But he also told us about skins, textures and Kinect support...
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Review: Nexuiz
It’s fitting that Nexuiz’s title suggests someone fell asleep on the keyboard halfway through coming up with it, since there’s dribble on my gamepad from a brief snooze during the match-making process.
One would hazard a guess that there’s not a huge crowd playing this arena shooter throwback…
Feature: How Haunt “challenges the very essence of XBLA”
Yet Haunt, released on XBLA last month, has struggled to find an audience to enjoy its haunted mansion vision.
Hookshot Inc. spoke with Dewi Tanner, the game's producer, to face these fears. read more
Hot Shot: Shoot Many Robots
We enjoyed every minute of it, however, so we thought that giving everybody a two week warning to its release over XBLA and PSN was necessary.
Review: Alan Wake’s American Nightmare
The problem with Alan Wake's American Nightmare isn't so much that it's buried deeply up its own arse, it's more that it doesn’t know whose arse it actually wants to occupy. Its tone is all over the shop. Is it a Twilight Zone episode riff? Is it a Tarantino? Should we be taking it seriously and, if not, why isn't it funny or knowing?
Sine Mora – dieselpunk shooting craziness arriving on March 21
Some fools would probably has believe that there are enough semi-traditional, 2D-ish shooters on XBLA and PSN, thank you very much – mostly because there are around three million of them.
I'm not sure, especially as the next one on the production line is by Grasshopper Manufacture...
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Getting Splatted on XBLA
According to an experiment involving 34 Finnish students and a copy of the game James Bond: Night Fire (what could possibly go wrong?), the research squad found that wounding and death may increase aspects of positive emotion. Apparently, it's the momentary sense of relief when we're moved from the tension of active play.
I think it's because we're sick in the head. But whatever.
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Review: Warp
Trapdoor, the makers of this fine stealth puzzler, clearly love Valve. It comes through in the game’s beautiful, minimalist visual design; it is there in the sterile lab setting, and it transmits via the carefully crafted physics tasks. This love also radiates from the game’s irreverent sense of humour.
Warp is funny and clever and involving. It touches at gameplay tropes that Valve has always embraced.
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With The Swindle 360 on hold, Size Five talks Microsoft and Indies
Snapshot: From Dust
Today, Eric Chahi’s luminous Hoover-‘em-up gets the Snapshot treatment, thanks to a level that encourages you to drop the deity stuff and break out your art tools. Ready to paint with mountains? Let’s go.
Review: Happy Action Theater
Release the inner child in 3, 2, 1…


