There are certain puzzle games that appear groomed for stardom by Chillingo, the iOS publisher propelled to fame and fortune through its association with Angry Birds.
The unprecedented success of Rovio’s ubiquitous bird-flinger and Chillingo’s other global smash hit, Cut the Rope, saw the publisher sold for $20 Million to EA in 2010. It’s clear that the company has benefited from EA’s keen eye for mainstream-friendly game-making talent as TwinGo!, from first time developer SpaceNoize (a studio that doesn’t even have a website yet) seems like a handheld classic from first touch.
It features ‘weather twins’ Fuyu and Natsu, two characters who you control simultaneously as you attempt to maneuver them into their assigned slots to complete each stage. Press up and both characters move in tandem, the only way to split them by using brick walls to block the movement of one, while the other is allowed to move freely.
It’s a simple core design that the designers spin out into some wonderful and engaging puzzles – especially if you add in the optional quest to collect each of the three stars littered around every stage. Much of the appeal is in the apparent simplicity of the maps, which often contain just a few moves and yet can fiendishly mask their solution.
The game was developed in Uniy3D (despite being a fully 23D game) and enjoys the ‘three star’ ranking system that Cut The Rope employs – a robust, if over-familiar structure in 2012.
The saccharine visuals may be precision designed to appeal to a broad, mainstream audience, but that doesn’t mean that the thought behind the game is lightweight. Rather, this is a smart, assured design, a physical puzzler that seems destined for global success.
Try a demo of the game in your browser over here.