As Christian pointed out earlier today Sony’s slew of PlayStation ‘Minis’ – munch-sized downloadable games, many of which work across PSP, PS3 and Vita – are sorely under-appreciated. Quite why the general public has failed to latch onto the series – which has been running for a few years now and has many more titles available than you may expect – is unclear.
But the Minis have their true believers, including James Marsden, founder of FuturLab, creator of Hookshot Inc’s favourites, Coconut Dodge and Velocity. Speaking to Gamasutra yesterday, Marsden said: “Sony’s really open for independent developers to come and publish on its platform, and I think they’re probably the only platform holder that’s really giving developers this window of opportunity. The way we see it is we want to make proper, immersive gaming experiences. We dont want to make iOS distract-em-ups.”
Distract ‘em ups? That there is fighting talk, boy. Still, it’s clearly a strategy that’s worked for the studio, which has seen over 100,000 people play Hooskot Inc ‘Must Play’ Velocity since its launch a couple of months ago.
“I think the Vita is a great platform for indies,” he said. “It frustrates me that iOS is the flame the moths are flying towards — ultimately they are doomed unless they’ve got enormous resources for visibility. Even though you might not win big on Minis, you’re pretty much guaranteed to make some sales. This, for me, is a better first step for people getting started.”
We know that Hookshot Inc is home to a slew of iOS developers. So how about you guys? Would you consider working with Sony on a Mini? What do you perceive as the strengths and the weaknesses of the platform? And if you play rather than make games, how do you feel about Sony’s digital platform? Let us know in the comments or over email.
(IMAGE: PSP Mini Mighty Flip Champs DX by Mike Harvey, DeviantArt)